I entered, scouted around for all the various routes I could take to kill my enemies, how quickly they would respond to my presence and considered a backup plan should things have gone south. This results in high-risk, high reward gameplay and the most intense encounters I have had in a game. The Ghostrunner can leap far distances, run across walls, sprint at a high speed, slow time down with a focus ability and use all his other awesome skills to get by. So with the “one-hit” focus in mind, Ghostrunner sees players use the environment, various objects and weapons to get past carefully created parkour rooms. These mechanics help put everything into focus as play a massive role in the game’s unique experience. Fair is fair and while I spent most of my time wall-running like and stabbing my foes, I felt human and fragile. Be it me slicing up an enemy or an enemy shooting me with one bullet. Everything in the game relies on a “one hit” focus. Where Ghostrunner does shine is in its gameplay loop and the more I play it the more I feel like a badass cybernetic ninja freak. It doesn’t take rocket science to understand what is going on here and the world makes sense. The idea of the world comes to life through the visuals as the city below is the slums and the upper city is where the wealthy reside. Thankfully, Ghostrunner is still an awesome game even if you never focus on the plot at all.
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